Podcast

165 – Stories That Needed Sequels

The Mythcreant Podcast
We’ve all seen stories get sequels, even when they really weren’t necessary, but what about the reverse? What happens when a story really would have benefited from a sequel that never materialized? That’s what we’re talking about this week, joined for a third time by special guest Rhys. We’ll talk about what makes a story need a sequel, why those sequels might not come, and when the desire for a sequel is really just a desire for more of the original.

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Opening and closing theme: The Princess Who Saved Herself by Jonathan Coulton. Used with permission.

Show Notes:

Rogue One

Maplecroft

Teen Wolf

Avatar: The Last Airbender

Avatar: The Legend of Korra

Over the Garden Wall

USS Callister

Equal Rites

Firefly and Serenity

Arcanum

Fallout

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Comments

  1. Julia

    Man, one of these days I have got to watch Teen Wolf and Avatar.

  2. Peter Molnár

    On a sidenote, you don’t have to hunt down physical copies of Arcanum on Amazon. The game has been on sale at GOG.com for many years now: https://www.gog.com/game/arcanum_of_steamworks_and_magick_obscura The original Fallout installments are also available there. The only downside is no physical box and no physical CD/DVD, but the installer and downloads bought are completely DRM-free.

    Troika were beginning making a sequel in the earty 2000s, but it never got much further than a prototype, and then they closed their doors after 2003. I’m sort of glad, because they wanted to do it in a 3D engine that would look dated by now. The isometric perspective of the original game, while also a bit dated, still has an artistic charm to it even nowadays.

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