Classes have been in roleplaying games for as long as there have been roleplaying games. But why? What benefits do classes provide, and are they worth it? Ari returns for a third episode to discuss how classes work, what they bring to a game, which systems do them best, and pitfalls to avoid. Plus, discover the source of our highly controversial Cleric/Wizard multiclass.
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Opening and closing theme: The Princess Who Saved Herself by Jonathan Coulton. Used with permission.
Treat your friends to an evening of dark ritual murder. In a fictional game scenario, of course. Uncover your lost memories and save the day in our stand-alone game, The Voyage.