We talk a lot about throughlines here at Mythcreants, even though we sometimes call them central plot threads, but we’ve never covered how they apply to roleplaying games. RPGs are stories too, but a very different kind of story. How do you apply a throughline when your players make long-term planning difficult? Do RPGs even need throughlines? How does your choice of system affect your throughline? Listen to find out all that and more.
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Opening and closing theme: The Princess Who Saved Herself by Jonathan Coulton. Used with permission.