We’ve all had that moment when we finish reading or watching a story and think “that would make a great roleplaying game.” But how do you turn a story into a roleplaying game? What stories actually make good roleplaying games? That’s what we’re talking about this week, including everything from the difficulties of adapting a story to the shortcomings of existing systems. Plus, what happens when you’re playing a space game but only one character can fly the ship?
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Opening and closing theme: The Princess Who Saved Herself by Jonathan Coulton. Used with permission.