Before a game can even start, there must be a seed of inspiration, something that gets a GM’s creative energy flowing. Inspiration is just as important once the game has started, because something must motivate the GM to spend hours crafting a story for the players’ enjoyment. That’s what we’re talking about this week. We’ll discuss the books, TV shows, and other media that inspire us to run our games. Plus, a look at what supplementary materials are helpful to a GM in need of inspiration, and a long inspiration of Oren’s pet D&D project: the Necroindustrial Complex.