139 – Game Master Inspiration

The Mythcreant Podcast

Before a game can even start, there must be a seed of inspiration, something that gets a GM’s creative energy flowing. Inspiration is just as important once the game has started, because something must motivate the GM to spend hours crafting a story for the players’ enjoyment. That’s what we’re talking about this week. We’ll discuss the books, TV shows, and other media that inspire us to run our games. Plus, a look at what supplementary materials are helpful to a GM in need of inspiration, and a long inspiration of Oren’s pet D&D project: the Necroindustrial Complex.

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Opening and closing theme: The Princess Who Saved Herself by Jonathan Coulton. Used with permission.

Show Notes:

Teen Wolf




Star Trek

Mouse Guard


The Gormenghast Novels

The Village of Mimura, from Legend of the Five Rings

Treat your friends to an evening of dark ritual murder. In a fictional game scenario, of course. Uncover your lost memories and save the day in our stand-alone game, The Voyage.


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