Before a game can even start, there must be a seed of inspiration, something that gets a GM’s creative energy flowing. Inspiration is just as important once the game has started, because something must motivate the GM to spend hours crafting a story for the players’ enjoyment. That’s what we’re talking about this week. We’ll discuss the books, TV shows, and other media that inspire us to run our games. Plus, a look at what supplementary materials are helpful to a GM in need of inspiration, and a long inspiration of Oren’s pet D&D project: the Necroindustrial Complex.
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Opening and closing theme: The Princess Who Saved Herself by Jonathan Coulton. Used with permission.
The Village of Mimura, from Legend of the Five Rings
Treat your friends to an evening of dark ritual murder. In a fictional game scenario, of course. Uncover your lost memories and save the day in our stand-alone game, The Voyage.