How do you know when someone gets to do something? Should there be complex systems for tracking whose turn it is, or should the GM just decide? What about combat? Once the dice start rolling, what’s the best way to give everyone a fair chance to do something? Most importantly, how often does Cthulhu devour 1d3 investigators? Sarah joins us once again as we consider all these questions and more.
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Opening and closing theme: The Princess Who Saved Herself by Jonathan Coulton. Used with permission.
Treat your friends to an evening of dark ritual murder. In a fictional game scenario, of course. Uncover your lost memories and save the day in our stand-alone game, The Voyage.