Hitpoints and wound penalties cover a PC’s physical health, but what about their mental health? That’s what we’re talking about this week, to the cringe worthy “random insanity” of Call of Cthulhu, to the superb therapy rules of Eclipse Phase. We discuss the benefits that come with a mental health system, and the pitfalls that must be avoided. Plus, we find out that in at least one game, your character can go on such an intense bender that they’re unplayable for a session.
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Opening and closing theme: The Princess Who Saved Herself by Jonathan Coulton. Used with permission.
Blades in the Dark
Treat your friends to an evening of dark ritual murder. In a fictional game scenario, of course. Uncover your lost memories and save the day in our stand-alone game, The Voyage.