Podcast

127 – Mental Health Systems in Roleplaying Games

The Mythcreant Podcast

Hitpoints and wound penalties cover a PC’s physical health, but what about their mental health? That’s what we’re talking about this week, to the cringe worthy “random insanity” of Call of Cthulhu, to the superb therapy rules of Eclipse Phase. We discuss the benefits that come with a mental health system, and the pitfalls that must be avoided. Plus, we find out that in at least one game, your character can go on such an intense bender that they’re unplayable for a session.

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Opening and closing theme: The Princess Who Saved Herself by Jonathan Coulton. Used with permission.

Show Notes:

Call of Cthulhu

Delta Green

Blades in the Dark

Eclipse Phase

Torchbearer

Mouse Guard

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Comments

  1. Adam Reynolds

    While I completely agree with the sentiment, I think that there is a fundamental problem with supernatural substitutions for mental illness or psychological trauma. When the effect is the same, it ends up effectively being about the issue one way or another.

    Jessica Jones is about mind control, but it is also about abusive relationships at the same time.

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