NPCs and monsters are one thing, but what about a game’s environment, how should a GM handle that? Should dust storms and floods be confined to flavor, or should they inflict serious penalties. What about hunger and thirst? Join us this week for a discussion on what to do with your campaign’s environment. Wes poses questions about which environment types are best. Chris talks about how using miniatures can improve your game. Oren reveals that his preferred obstacle is a wall made of brownies. Om nom nom.