113 – Pros and Cons of Oneshots

The Mythcreant Podcast

Grab the dice and print out some character sheets – it’s time for an evening of roleplaying, or at least a podcast about an evening of roleplaying. This week we’re talking about oneshots and how they compare to longer games. We discuss everything you’ll ever need to know about this short form of roleplaying, and you’ll need at least a DC 20 Will-save to stop listening before the end. What kind of prep do you need for a oneshot? What systems should you use? What happens when the players riot and demand you turn the oneshot into a campaign? Listen in to find out.

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Opening and closing theme: The Princess Who Saved Herself by Jonathan Coulton. Used with permission.

Show Notes:

Legend of the Elements

Anima Prime

Delta Green

Horror on the Orient Express


Call of Cthulhu



Tenra Bansho Zero

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  1. April

    Until I read the description of this podcast, I honestly thought that oneshots were fanfictions that are composed of one chapter. I had no idea that it came from roleplaying… unless, maybe rpers got it from fandom.

    • April

      I meant to type “comprised of.”

    • Oren Ashkenazi

      Neat, I had no idea that was a fanfic term. Maybe roleplayers did borrow it, or maybe it was a case of parallel evolution!

  2. C. R. Rowenson

    Oneshots are also a bomb opportunity to work on your DM skills.

    The first game I ran was a oneshot, but I failed that’s what it was designed for at the time. Yeah… mistakes were made, but lessons were learned.

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