Roll for spookiness, for this week Wes returns to discuss cosmic horror in roleplaying games. There is of course much ribbing on the old standby Call of Cthulhu, but Wes is also kind enough to introduce a number of other games for your eldritch delight. We discuss how difficult it can be to craft plausible scenarios for long-term horror campaigns, how much of a character’s sanity should be represented mechanically, and if the feeling of cosmic horror is even compatible with RPGs. Wes discusses how much dice rolling can subtract from the horror, Chris proposes a terrifying way to keep the party engaged with the unnatural, and Oren tries to make you buy his book.
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Opening and closing theme: The Princess Who Saved Herself by Jonathan Coulton. Used with permission.
Treat your friends to an evening of dark ritual murder. In a fictional game scenario, of course. Uncover your lost memories and save the day in our stand-alone game, The Voyage.