Roll for initiative: it’s time to talk about action systems in roleplaying games. This week we are joined by special guest David, a veteran of many a dragon fight. We discuss the difference between realistic systems and abstract systems, how tactical combat should be, and how much of the responsibility is on players and GMs to make the action feel interesting. Plus we complain about grappling. A lot.
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Opening and closing theme: The Princess Who Saved Herself by Jonathan Coulton. Used with permission.
Treat your friends to an evening of dark ritual murder. In a fictional game scenario, of course. Uncover your lost memories and save the day in our stand-alone game, The Voyage.