128 – Lessons From Our First Campaigns

The Mythcreant Podcast

Everyone has to start somewhere, even GMs and even if that start is very embarrassing. This week, Sarah joins us to talk about the very first campaigns we ran, or at least the first campaigns we’ll admit to running. All of us learned important lessons from those games, like how it’s not always necessary to roll dice, not to put in a super powerful GMPC, and to always be prepared for molotov cocktails.

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Seven Ways to Bring Characters Together

You have a character that’s made from oozing lava, and another that’s a rolling snowball. They’ll make a great lava-snow duo, but right now they won’t so much as say hi. Don’t worry, storytellers have many tried-and-true plot devices for bringing characters from different walks of life … read more »


Five Unaddressed Injustices in Spec Fic

Deucalion from Teen Wolf, transformed into his monster shape.

In real life, it’s all too common for unjust acts to go unaddressed. But in fiction, audiences want evildoers to get their comeuppance. If a misdeed goes unpunished, it creates a feeling of dissatisfaction. Plus, if a protagonist doesn’t care about justice, it makes them look like … read more »