Q&A

Can I Rehabilitate the Trope of East Meets West?

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One of the lasting tropes from 20th-century pulp fiction is of the city where “East meets West,” places like Shanghai and Hong Kong. There’s a romanticism to that idea of a wealthy, cosmopolitan, dangerous city where the rules aren’t quite what you’d expect—but obviously all of it is rooted in extremely racist colonial and orientalist treatments of Asians as uncivilized Others and their land as a place to impose Western culture by force.

My question is: is there a way to use some of these tropes, to capture the romance and mystery of those old settings, without replaying and reinforcing the hateful dynamics they were originally founded on? Or is the whole concept best just tossed out as a whitewash of colonialism?

Thanks!

-N

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Q&A

Can Training Times Work in an RPG?

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I have seen in various roleplaying games a sort of “training time” mechanic. Basically in addition to gaining the needed experience points/levels/whatever to gain a new skill/power/attribute, your character must also devote a given amount of in-game time to training. These times pretty much invariably … read more »

Writing

Six Common Forms of Bad Writing Advice

A Medieval painting of a university lecture.

It probably won’t surprise you that there’s a lot of writing advice out there. Everyone seems to have their own take on this endeavor we call storytelling. That’s to be expected, but it’s often hard to tell the good tips from the bad. Without the … read more »

Storytelling

Filling In Your Story’s Middle

A tiny person stands in the center of a magical book.

Writers often know where their stories start and end but draw a blank when it comes to all the stuff in between. And unfortunately, common plot structures like the hero’s journey aren’t as helpful as they seem. While they provide a rhythm of success and … read more »