Hi, it’s me again!
History buffs: What do you think of this?
Demons (more monster- than villain-like) have made sparse attacks on humanity since forever, and all cultures have had mages to defend themselves. However, in the thirteenth century, there was a massive surge of demons all over the globe, killing off about half the human population before human mages eventually got the situation under control.
I’m thinking that after this, various cultures and societies would have become a bit more similar than they were in the real world, due to having survived the same kind of catastrophe and threat, through the same means, at the same time. One effect of this would be that Europe didn’t get the chance to colonize large parts of the world.
This intro was originally five paragraphs long, but that would have been way too much information, so I shortened it. Coincidentally, we’re talking about over-burdened stories. What makes a story over-burdened, you ask? Listen and we’ll explain! We talk about how stories get loaded down … read more »
Character arcs come in all shapes and sizes. Sometimes they fade seamlessly into the plot, but other times the characters go through major changes and become different people by the end. Both types of arc are valid, but it’s the second category we’re looking at … read more »
I’ve heard many people describe their progression as a writer, and I’ve been surprised not by how different these stories are, but how similar. That doesn’t mean everyone goes through these specific steps or does it in exactly this order, just that these growth experiences … read more »
I recently read your article on writing a character-driven story (I really enjoyed it, and it helped clarify my ideas quite a bit!) and realized that the fantasy YA series I am writing–especially the first book–is mostly character driven. From my browsing of bookstores, it … read more »
Whether we call it the underworld, Hades, Hell, or some other name, fiction is full of the idea that there are other dimensions out there, and that they’re bad. At the very least, they’re the sort of places we avoid for as long as we … read more »
Venturing out into the unknown and digging up treasure has a long history in RPGs, stretching back to the beginning of Dungeons and Dragons itself. For decades, players have delved dungeons, defeated dragons, and been rewarded with glittering gold pieces for their trouble. While this … read more »
Character arcs form the backbone of many a story. A successful upward arc fills the audience with fuzzy warmth, while a well-crafted downward arc delivers powerful pathos. But not all arcs are put together well. When a character’s change is rushed or unjustified, it often … read more »
How do you, as a player and as a GM, know when a scene in an RPG is over and it’s time to move to the next one? I ask because I’m going to be running an Anima Prime game soon, and while it isn’t … read more »
We’re not saying this podcast is about aliens, but it’s about aliens. Specifically, what makes aliens cool and how that is different when you’re talking about alien characters vs alien monsters. We go over options for making aliens feel unique and cool while also keeping … read more »