Roleplaying

Five Roleplaying Mechanics That Must Go

Roleplaying design isn’t easy, as we can see from all the bad mechanics that make their way into our favorite games. Some mechanics aren’t inherently flawed but are merely implemented poorly. Other mechanics have no redeeming qualities and should be dropped completely. It’s that second category we’re talking about today. Designers use … read more »

Worldbuilding

Five Anachronisms That Fantasy Needs

While the fantasy genre is rapidly growing beyond the limitations of medieval Europe, it is still historical almost by definition. Sometimes fantasy stories are literally set in our own world’s history, and sometimes they use history as inspiration. Either way, authors spend a lot of … read more »

Writing

Ten Ways to Switch Up Your Sentences

Fiction is made of people doing things, and the standard “protagonist verb object” is a strong way to write that. But if you structure all your sentences that way, you’ll have a monotonous mess on your hands. When that happens, it can be a struggle to inject some life into stale phrasing. To keep your head from hitting the desk, I have some quick ideas you can use. Read more »