Unused spells can distract the audience during important conflicts.
Unless you use restraint with fantastical elements, you'll lose the aura of mystery.
In a game as random as 5E, adding more randomness generally doesn't help.
Submitted by Atlas, answered
We know how to write, but do we know *how* to write?
Worlds that feel slapdash make suspension of disbelief harder to achieve.
If you treat unexplained events like they're normal, readers will get confused.
With some quick reflavoring, this subclass can even serve as a replacement for the Beast Master.
Submitted by Adam, answered
Telling a story is one thing, but how you tell it is another.
Do audiences have no taste or are critics elitist snobs?
Problematic assumptions abound in our stories. Let's fix that.
Swashbuckler doesn't need a friend to use Sneak Attack.
Submitted by Jake, answered
Unfortunately, readers don’t generally accept “and then something exciting happened.”
As a successful writer, he must have something useful to tell us, right?
While it's easy to make these systems rational, a flawed set of elements will ruin the effect.