Q&A

How Should I Handle Players With Jerk Characters?

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Over the last few years, I’ve been making a gradual transition from hack-and-slash based campaigns to more story focused play, and one problem I’ve encountered is that many players don’t seem to get that their characters are allowed to grow. I’ve now had 2 specific examples with different players in different campaigns.

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Analysis

Seven More Characters With Too Much Candy

Captain Jack with a big gun.

Candy and spinach are important concepts because they describe two critical elements of character likability. Candy is anything that glorifies a character. This includes cool powers, defeating a major bad guy, being right in an argument, and anything else that makes them look cool to the … read more »

Analysis

Five More Good Stories That Turned Creepy

Stan with a shovel over his shoulders.

I’ve said it before: pointing out creepy or otherwise problematic content in bad stories is easy. Bad stories are less likely to have legions of defenders, but more importantly, we’re more inclined to see harmful elements in stories we already dislike. But critics and fans alike … read more »

Meta

Lessons From the Terrible Writing of This Post

A screenshot of the top of this article, displaying a feature image with a screen shot of the top of this article, showing a screenshot of the top of this article...

Mythcreants has numerous posts examining the terrible, awful, vivid, and even fantastic writing of various books and short stories. However, we’ve never analyzed this particular post, Lessons From the Terrible Writing of This Post. That is unfortunate, because this post contains enough terrible writing to … read more »