Roleplaying

90 – GMing for Beginners

The Mythcreant Podcast

The game master has a lot of responsibilities. They choose the system, they stay up late planning the story, they help the players come up with character concepts. It’s intimidating to the inexperienced, but it doesn’t have to be. Join us this week as Mike … read more »

Why the Game Master Should Be In Charge

A mini stands atop a large D20, speaking to a crowd

Honestly, this is not a topic I ever expected to discuss. For most of my GMing career, the discussion has been about how to prevent game masters from abusing their power and how to encourage players to be more active participants in this grand bit of … read more »

Four Systems for Inexperienced Game Masters

So you’re a new game master. Maybe you’ve been a player for a while and want to take a seat behind the screen, or maybe you’ve never played at all and this whole “collaborative storytelling” thing sounds fun. What system are you going to choose? … read more »

How to Evaluate a Roleplaying Game

I’ve spoken before about what makes a setting good for roleplaying, and I’ve reviewed a number of roleplaying systems here on the blog, so it’s time to lay out what makes the system itself good or bad. While each system is a unique snowflake, several factors … read more »

Six Concepts To Keep Your Party Together

The main characters from the Fellowship of the Ring

Most roleplaying games work best if your PCs stick together. It’s possible to run a game where half the party is in New York and the other half is in Hong Kong, but it’s much simpler if they stay within close geographic proximity. Unfortunately, players … read more »