David Mesick

David enjoys cooking, writing, and playing video games. He's played pen-and-paper games for a long time, and he reads quite a bit of speculative fiction. These interests led him to Mythcreants.

Roleplaying

100 – Action RPGs

The Mythcreant Podcast

Roll for initiative: it’s time to talk about action systems in roleplaying games. This week we are joined by special guest David, a veteran of many a dragon fight. We discuss the difference between realistic systems and abstract systems, how tactical combat should be, and how much … read more »

Storytelling

Seven Ways to Use Consequences in Stories

Krampus teaches Dr. Venture that sometimes the wicked are actually punished for their ways.

When characters fail, either through negligence or action, their failure matters little if there are no consequences. The consequences may affect the characters directly or the people around them, but they have to be tangible and meaningful to bring anything to the plot. Consequences can enrich … read more »

Storytelling

Creating Distinct and Grounded Anti-Heroes

Deadpool has bloody methods and an inability to play well with other heroes.

People are flawed, complicated, and strange, but heroes are often simplified and put on pedestals. We don’t need to make everything dark and gritty, but pretending that humanity is spotless limits our stories. That’s where anti-heroes come in. They subvert heroic stereotypes; rather than a selfless white … read more »

Analysis

Five Disappointing Villains

Boba Fett's showing in the original trilogy is truly disappointing

Creating good villains is difficult. Any character needs personality, motives, flaws, and agency, but villains also have to be threatening or relatable. By analyzing bad examples like these, we can learn what to avoid. Read more »

Storytelling

How to Use Undead in Your Stories

Ivan Bilibin's Koschey depicts the lich riding around on his giant steed.

Undead creatures aren’t limited to shamblers and neck-biters. They come with a wide range of options, and each has its own strengths. A little thought and planning will help you choose the best creatures for your story and help set your undead antagonists apart from … read more »

Storytelling

How to Personify the Seven Deadly Sins

Megamind understands the importance of a good entrance, but he's also a show-off

The seven deadly sins are classic examples of immorality, and it’s fun to bring them to life within your characters. However, storytellers can’t just tell the audience that a character embodies greed or lust; they need to show those traits in action. Characters exhibit them … read more »

Worldbuilding

The Mechanics of Dystopian Settings

The character's of AMC's the walking dead face a variety of threats in their post-apocalyptic world.

The skies are darkened with soot and ash, and marauding bandits are ravaging the countryside. Sound familiar? Dystopian worlds focus on failed governments and societies where things can range from bad to worse. Dystopian settings are gritty, grim, and have a heavy focus on decay … read more »