Chris Winkle

Chris is the lead editor and a frequent blogger for Mythcreants. On the side she also designs, codes, and writes stories. When she manages to escape from chronic workaholism, she likes to drink tea, wear funny hats, pet kitties, and crush her enemies at the game table.

Storytelling

Devising Conflict Between Protagonists

Conflicts within Team Good allow us to develop characters while adding excitement to scenes. However, most good guys have every reason to stay on good terms. Without a villain, it can be tricky to get them fighting. As a result, many protagonist conflicts rely on good guys that act out of character or manifest glaring new flaws. … read more »

Storytelling

Six Steps to a Subversive Surprise

A lady says farewell to a knight

Storytellers can’t control the expectations their audience brings to a tale. Unfortunately, defying expectations set by common story conventions can make the audience feel like the storyteller broke their promises. Luckily, we have a solution for this: the subversive plot twist. Read more »

Roleplaying

100 – Action RPGs

The Mythcreant Podcast

Roll for initiative: it’s time to talk about action systems in roleplaying games. This week we are joined by special guest David, a veteran of many a dragon fight. We discuss the difference between realistic systems and abstract systems, how tactical combat should be, and how much … read more »

Writing

Choosing Your Story’s Perspective

A large sculpture mimicking a scene with distance

The choice of perspective has important ramifications for a story. The best perspective will be the one that reinforces the goals of the story, matches the writer’s skill set, and feels invisible to the audience. I’ll describe the different factors involved in a story’s perspective and how they are likely to … read more »