Podcast

29 – Narrative Roleplaying Games

The Mythcreant Podcast

Chris, Oren, Mike, and special guest Sarah Gould discuss roleplaying games with mechanics for building a story. They describe the challenges of building stories from games, rant and rave about their favorite and least favorite narrative games, and listen to Oren complain about GM-less games taking his job.

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Have a question or comment for our hosts? Send it to [email protected]

Opening and closing theme: The Princess Who Saved Herself by Jonathan Coulton. Used with permission.

Show Notes:

Star Trek VI: The Undiscovered Country

Prime Time Adventures

Five Types of Troublesome Players – and How to Deal With Them

Monster Hearts

Spirit of the Century

Fate Point Economy

Mouse Guard

Burning Empires

Fiasco

Fabula

The Extraordinary Adventures of Baron Munchausen

The Mountain Witch (PDF)

Kingdom

 

Want pointers on your story? We’re available for hire.

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Comments

  1. Rand al'Thor

    So yes, I think Mike mentioned this, Weather Sense says that everyone blames you for bad weather. They have an example of good and bad for each trait.

    • Oren Ashkenazi

      Yeah, but even that only works in very specific situations. Unless you wear a sign around your neck that says “Weather Senser,” people wouldn’t know to blame you unless you had just told them the weather.

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