January, 2016

Podcast

66 – Show and Tell

The Mythcreant Podcast

Ariel, Chris, and Oren describe the difference between showing elaborate spectacle and simply telling what happens. They discuss how showing can invoke deep emotions and contemplate when telling is warranted. Listen to hear how writers enhance storytelling with showing and telling. Read more »

Writing

Choosing Viewpoint Characters

Hands holding binoculars

Using the right viewpoint character can give your story a big boost. But all too often, writers choose viewpoint characters that turn their narration into an uphill battle. Whether you’d like to supplement your hero’s viewpoint with visits from side characters, or you’re unsure of … read more »

Analysis

Five Disappointing Villains

Boba Fett's showing in the original trilogy is truly disappointing

Creating good villains is difficult. Any character needs personality, motives, flaws, and agency, but villains also have to be threatening or relatable. By analyzing bad examples like these, we can learn what to avoid. Read more »

Worldbuilding

Land Travel Before Engines

The Lord of the Rings features realistic overland travel.

Many fantasy stories involve traveling from one city to another, often in worlds without engine technology. Before cars and trains, traveling over land was exhausting and dangerous. The logistics of a trip were completely different from today. Here’s what you should know. Read more »

Roleplaying

Five RPGs That Prove That Dice Are Dull

crossed-out dice

When you think about RPGs, you usually think about rolling dice. From the humble, six-sided cube, to the iconic d20, to the absurd, hundred-sided Zocchihedron, there’s seemingly no end to the variety of dice out there. Their potential grows even further when you factor in … read more »