March, 2015

Roleplaying

Using Play Aids in Roleplaying Games

A good GM can run their game with nothing beyond dice, notes,* and their dulcet voice, but what if you want to add something extra? If you’ve already got a solid foundation in the basics of plotting, NPC characterization, and encounter balancing, then it might … read more »

Roleplaying

Five Tips for Setting Scenes in Your Game

Many story games, including big names like Fiasco or Kingdom, are built around scene framing. In these games, players take turns setting scenes, stepping into a temporary Game Master role in an otherwise GM-less game. When you’re the scene-setter, you decide where the next scene … read more »

Storytelling

Managing Bad Character Karma

Informally, a person’s karma is the destiny they have earned. It means that those who have done good deeds will have a better future awaiting them, and those who have committed wrongs will be punished by fate. You may or may not think that karma … read more »

Writing

How Do You Describe a Character?

When we use description, we have to prioritize carefully. Too little description leaves the story without flavor, too much gets boring fast. The more effectively we use it, the more we can surf that sweet spot between short description and strong impact. Read more »

Analysis

Six Characters Who Should Have Died

Character death is a tricky subject, whether in prose, roleplaying games, or television. Sometimes a character can pass before their time, especially if an actor’s contract expires or a critical hit goes the wrong way. On the other hand, the death of a beloved character … read more »