June, 2014

Worldbuilding

Costuming Your Characters

“Future Dictates of Fashion” by W. Cade Gall, 1893 The Strand magazine.

Costumes reflect both a character’s culture and personality. Everything in their environment shapes the way they dress. Unless you have a professional costumer to defer to, costuming is left to the worldbuilder. When done right, a costume tells a story all on its own. Read more »

Worldbuilding

Creating Rites of Passage

AnnapolisGraduation

Depicting rites of passage is a fantastic way to show off your fictional culture. That’s because these rituals combine the most important elements of a culture into a memorable event. Chances are very good that social roles, moral values, lifestyle, and religion will all make an appearance. Read more »

Roleplaying

Five Tips for Defeating Your GM

1931_Frankenstein_img28

Everywhere you look these days, there’s some article or another extolling the benefits of players and GMs working together to create a better roleplaying experience for everyone. Hogwash, I say! The GM is the enemy. They desire to crush your free spirit with their overbearing concepts … read more »

Worldbuilding

Using Animals for Transport and Labor

Ploughing_with_Oxen_Yann

Whatever your setting, you’ll probably need animal transportation and labor. Only in the past 100 years has overland transportation been dominated by machines; throughout history, most humans have relied on some manner of large beastie to haul around their stuff or themselves. Read more »