Of course this group of hardened insurgents was given uniforms. Why wouldn't they be?
Every story has a premise that shapes what will happen. Some premises are good, like “a neglected orphan goes to a secret school for wizards.” Some premises are bad, like “a teenager gets into an abusive relationship with a vampire.” But no matter if the premise is good or bad, it will have a strong influence on how the story turns out.
That is, unless a story refuses to follow through on its own premise. Then you get strange stories that just don’t feel right. The author promised something but didn’t deliver. Sometimes it’s missed dramatic opportunity; sometimes it’s a lack of logical sense. Either way, the story suffers. Take a look at these five stories, each of which is afraid of its own premise.
External conflicts are obvious to the audience and easy for storytellers to conceptualize. The hero either defeats the villain or they get beat; they either convince the jury or they are thrown in jail. But while these conflicts are usually the first thing that new storytellers reach … read more »
Which one of the hosts will turn out to be evil this week? Surprise, none of us are villains! Or perhaps we all are, since we threw in spoilers for Shield and Child of Light without any warning. How rude. This week, we talk about … read more »
Narrative perspective comes in many forms. In first-person limited, the narrator and the protagonist are one and the same, and the audience knows only what the character knows. In third-person omniscient, the narrator is free to rain down information from on high and use whatever voice … read more »
Every story revolves around some type of conflict, but speculative fiction usually prefers physical fights. Yes, the sword is the queen, and hand-to-hand is king, but why not be a little creative? Let’s dive into the process of choosing the best weapon for your protagonist. Read more »
This week we address a listener question: How do you depict post-scarcity societies? This is hard since there haven’t ever been any post-scarcity societies to use as examples, but we’ve never let that stop us. Chris raises deep questions about what government and private property would … read more »
Most GMs understand their responsibility to facilitate a fun story for their players, but there’s another side of the job that isn’t so obvious. In addition to planning a great speech for the main villain, the GM must ensure that their players do not abuse … read more »
Basic story structure includes a problem at the beginning and a resolution to that problem at the end. But to make their work stand out, some storytellers reject the resolution. The romance ends without the audience knowing if the lovers will be together; the adventure ends with an undecided battle … read more »
Grab the dice and print out some character sheets – it’s time for an evening of roleplaying, or at least a podcast about an evening of roleplaying. This week we’re talking about oneshots and how they compare to longer games. We discuss everything you’ll ever … read more »
Here on Mythcreants, we talk a lot about how bad stories could be improved, but good stories often leave room for improvement as well. That’s why Nick sent us this question. Have you considered doing an article along the lines of “X Changes that Would … read more »