Can't let the party split up until the second film.
Most roleplaying games work best if your PCs stick together. It’s possible to run a game where half the party is in New York and the other half is in Hong Kong, but it’s much simpler if they stay within close geographic proximity. Unfortunately, players have this thing called free will,* and they don’t always do what the GM says. If the characters’ only connection is meeting in a tavern to hear quests handed down by a hooded figure, the party might break up the first time there’s a disagreement.
An easy way to prevent this problem is to use a setup that ties the party together. That way, you can focus on planning the story* rather than spending your energy keeping PC Gimli from abandoning the fellowship to pursue a career in beard trimming. Read more »
In visual mediums like film or video games, events the audience witnesses are said to happen onscreen. In written mediums, this term applies to events that are directly described. Everything else takes place offscreen, whether it is revealed through exposition or simply left to the audience’s … read more »
The exciting conclusion of Last Ship of the Republic! Will our heroes triumph in their battle against the evil Empire? Will their efforts all be for naught? Will Captain Pinok ever get a chance to have a fist fight? You’ll have to listen to find … read more »
Hooking readers is the first job of any story, and to do that you need conflict. But where does that conflict come from? Writers often spend the first part of their story exploring the setting, looking for the cracks where conflict can be found. Because nothing … read more »
We advocate for socially just stories because it’s the right thing to do, and that won’t change. But sometimes this purpose can feed false ideas about the supposed costs of social justice in our tales, as though we must choose between social justice and good storytelling or … read more »
What’s that, two wild guest hosts appeared? That’s right, this week Oren is joined by Mythcreants’ top legal buffs, Elise and Jim. That means it’s time to look at some of the most famous and/or challenging legal situations in speculative fiction and see how they … read more »
Game balance is a fuzzy term, but in the broadest sense, it’s the idea that individual elements of a game should have a level of power appropriate to their role. That means if a shortsword does less damage than a longsword, the shortsword needs to have … read more »
One of the most common mistakes in worldbuilding is treating culture like it’s arbitrary. Clothing styles, gender roles, and religion are decided as though they just popped out of the ether one day. In reality, few aspects of culture are arbitrary; most are the result of … read more »
At last, our heroes start to think big picture. Time to pull everyone together and unite to overthrow the Empire – or at least have a cool meeting. Naturally, Toni is super paranoid about all of it, because that’s just how she do. And Mike … read more »
Eclipse Phase is a transhumanist cyberpunk science fiction roleplaying game that doesn’t believe in doing things small. Now on its fourth printing and generously available for pay-what-you-like, Eclipse Phase is a thick tome where most games of its generation are small and lean. While other games … read more »